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Artful escape
Artful escape





Match the notes that appear on the face of the monster. Make a dialogue choice and Violetta will appear and provide you a stage for your next musical minigame. Keep moving to the right until you encounter a beast. Head right to talk to a cat for a bit, then go further right until you enter a cave.

artful escape

Keep following the path until you reach Grollum Talent and head inside. Shred while you’re standing next to the snowman until the light shines on him to unlock įollow the path to the right, activating three stages along the way to get some extra background info.

artful escape artful escape

Going past the bridge, keep holding to shred while you going the down path until you eventually slide down to end up next to a snowman and wooden log. Match the two sequences to bring up a bridge across. The notes you need to play are in the middle of the stage that pops up and your inputs will be displayed on the larger icon at the top. You will have a small minigame to match the musical notes. After the conversation, you can hold while following the path to the right, until you reach a prompt to jump and press to activate a stage. You will end up in a new area talking to a hologram of Violetta. After a bit of conversation, follow him to the right again for a bit more dialogue and then a cutscene. After their conversation, go to the right to interact with Violetta again.Īfter the second conversation, take the lift guy back to the main theatre and follow the path to the right to reach Lightman again. Head to Violetta’s Workshop and follow the path to the right until you reach Violetta and Lightman. He will take you to different parts of the area. She will then transport you to the Cosmic Lung.įollow the path to the left until you reach a guy standing next to a map. It doesn't matter what you put in, the name is replaced by a guitar riff in every dialogue. Go through the dialogue here and choose a name for yourself. Once you reach the end of a pretty long sequence, you will encounter a… being. You can also double jump (, ) and air shred (, ) from this point on. You can hold to shred from this point on while you do the platforming bits to add flair to the scene. Move to the right to meet the duo again and a little bit more dialogue before they leave. Light up every building and area of Calypso If you have light up every building and area, you should unlock Go again to the right first and light up the area before going all the way back to the Salty Seagull on the left side of the screen. Now go all the way to the right, skipping the lift again to light up a small area to the right first then taking the lift down. Going down one level with the lift, go to the left first to light up a small area. Once you reach the lift, keep going further left before you go down to light up the little overlook area. Once he leaves, starting from Francis’ house, keep holding to shred while you are walking towards the left side of the screen to make the buildings and area light up. Stop shredding to have some dialogue with Zomm. Hypnogogic Zomm will give you a makeover and you will now have a sick guitar to shred with as you walk around. Interact with the markers before going to the amp and choosing to “Put on a record”. Move to the right and up a set of stairs, then up a ladder to your room. Keep moving to the right beyond Lucy to reach Francis’ house.Įnter the house and during the conversation with his mother, you should unlock įrancis will have another epiphany. Head right to have a conversation with Lucy and another epiphany. Head further to the left and up the second train car to the next level. Francis will talk to Cassandra and she will give him a choice between three books and whatever you choose, Francis will have an epiphany. Head up using the train car and go the left until you reach a bookstore. Go through the dialogue until he lets you go past. Keep moving right until you are stopped by an angry man in front of the Salty Seagull. Move forward a bit more for a second interaction point. Keep going to the right until you reach a seating area. Move further to find another interaction outside a general store. You will end up back down after the title card and travelling in a cable car while the credits play.īack in control, keep walking to the right until you reach an old lady that can be interacted with. Continue through the dialogue choices until she leaves. Follow through the options until you are on top of the trees. Walk over to her to trigger a conversation. Hold a few more times until she says “Bonanza, that’s it”. Hold to play the Folk Ballad until she stops you.







Artful escape